
王平, 女,汉族,中共预备党员,1992年10月出生。现任北京体育大学心理学院讲师。
教育背景:
2015.09-2018.06 中国科学院心理研究所 应用心理硕士
2018.09-2022.06 中国科学院心理研究所 理学博士
2023.03-2026.02 北京师范大学 博士后
研究方向:认知神经机制、认知及运动游戏干预
科研成果:
[1] Wang P., Wang Y.S., & Zuo X. N. (2025). Artificial intelligence advances skull stripping across lifespan. Nature Biomedical Engineering, 9(8), 1180-1181.
[2] Wang P., Zhou Z. X., Gao P., Hou H. Y., Zhang J. X., Li H. J., & Zuo X. N. (2025). Gamified working memory intervention enhances prefrontal neurocognitive plasticity during aging. Psychology and Aging, 40(5), 490-509.
[3] Guo, S. J., Wang, P. , Cao, L. Z., & Li, H. J. (2025). The unity/diversity framework of executive functions: Behavioral and neural evidence in older adults. GeroScience, 47(3), 4775-4793.
[4] Wang, P., Zhou, C., & Li, H. J. (2024). Lifestyle factors associated with episodic memory in middle-aged and older adults: Evidence from a 9-year longitudinal study. BMC Public Health, 24(1), 2977. (独立一作, 中科院二区, SCI-JCR Q1, IF=3.5)
[5] Wang, P., Guo, S. J., & Li, H. J. (2024). Brain imaging of a gamified cognitive flexibility task in young and older adults. Brain Imaging and Behavior, 18(4), 902-912.
[6] Wang, P., & Li, H. J. (2024). Acceptability assessment of an executive function training game FISHERMAN for older adults. Games for Health Journal, 13(1), 25-32.
[7] Wang, P., Fang, Y., Qi, J. Y., & Li, H. J. (2023). FISHERMAN: A serious game for executive function assessment of older adults. Assessment, 30(5), 1499–1513.
[8] Wang, P., Zhu, X.-T., Qi, Zhigang. Huang, Silin. Li, H-J. (2017). Neural basis of enhanced executive function in older video game players: An fMRI study. Frontiers in Aging Neuroscience, 9, 382.
[9] Wang, P., Zhu, X.-T., Liu, H.-H., Zhang, Y.-W., Hu, Y., Li, H.-J., & Zuo, X.-N. (2017). Age-related cognitive effects of video game playing across the adult lifespan. Games for Health Journal, 6(4), 237-248.
[10] Wang, P., Liu, H.-H., Zhu, X.-T., Meng, T., Li, H.-J., & Zuo, X.-N. (2016). Action video game training for healthy adults: A meta-analytic study. Frontiers in Psychology, 7, 907.
科研项目:
[1] 中国博士后科学基金, 第74批面上资助, 2023M740297, 游戏化认知干预促进前额叶健康老化的神经机制研究, 2024-01 至 2025-12, 8万元, 主持, 结题
人才项目及奖励:
[1] 中国博士后科学基金, 国家资助博士后研究人员计划B档资助, GZB20230074, 36万元
[2] 中国博士后科学基金, 博士后科研业绩评估考核二档资助, YJB20250394, 6万元
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